I’ve actually been privy to the next incarnation of Dungeons and Dragons, and I can say that I am very receptive to what they are trying to accomplish. I like what I’ve seen so far, and having something to actually try out before it becomes the next ruleset is great.
I re-evaluated why I was so hostile to 4e and I realized that while I had reservations about the rules, it wasn’t the rules that made me dislike it. What made me dislike it was that I approached Mike Mearls with a few concerns shortly after launch, mostly hoping for a few errata clarifications. Instead, what I received from Mr. Mearls was a two page piece about why 4e was the greatest achievement in D&D history; why his vision of D&D made all other versions look like – and I quote – poorly written children’s games; and how my vision of RPGs was largely flawed in light of his own vision of RPGs. Here’s how he closed his letter, too.
I can say with absolute certainty that Fourth Edition Dungeons and Dragons is one of the most successful endeavors of Wizards of the Coast. With a designed lifespan of ten years, I think you will agree that it is a superior product designed for the gamers of this generation. I take great personal pride in knowing that my vision helped lift the game out of the jaws of oblivion, and that Fourth Edition Dungeons and Dragons will be around for another generation to play.
LOL! Ten years? How about three? How about 4e is having one of the SHORTEST runs in D&D history? Unless the next generation is playing it at 4 years-old, I doubt it will be around for them.
So what I truly hate about 4e is not the game, but the designer Mike Mearls. He can go fuck himself. Anything he writes for WotC will be critically evaluated by me from here on out, and I will probably avoid purchasing anything directly created by him.
Since his vision is so superior to my own.