Here’s an article from Kotaku that is mostly an op-ed piece. The writer says, “Hey, here are two types of achievements that shouldn’t be included in games any more.” He asks at the end of his article if I’m with him.
Well, yes and no.
The first type – multiplayer achievements – is a valid complaint. Yes, it’s annoying when a game you know isn’t going to have a great multiplayer community has achievements based on your multiplayer experience.
The second type – achievements for collectables – is not a valid complaint. Someone who wants to be recognized for completing a game should, you know, complete the game. That means chasing all the collectables and such. Most of us LOVE collecting things in games. I concede that the first Assassin’s Creed was a pain in the ass, but it’s not the defining case. I loved collecting orbs in Crackdown, although there were over 400 of them. And that was an achievement I can gloat about.
I mean, isn’t that what achievements are about? Gloating you did something other casual gamers wouldn’t (or couldn’t)? If they aren’t to you, then WTF are you complaining about, moron?