When I’m not trying to drive myself crazy playing Virtual Villagers 4 for charity, I’m playing the Star Trek Online MMO. It’s gotten to the point I’m ignoring finishing Skyrim and Saint’s Row the Third so I can try to reach a pinnacle career as a Starfleet Captain.
I can’t explain exactly why it’s a great game or so engaging for me. Save I love the fact I’m getting better at starship combat and I love pimping out my starship. I love sending Duty Officers out to do random assignments to bring me in XP, Energy and Dilithium even when I’m not playing. I love sailing around beautiful worlds, through huge asteroid fields and into Starbases.
The downside – in my opinion – is the Away Team missions. They fall a little flat for me. Not that they are unbearable, because I get some crazy stuff to recycle/sell that helps me buy new stuff for my starship. They just feel … less fun than starship combat. I have primed my Away team for max survival. My tactical first officer is a killer; my engineer is a shield-boostin’, turret-droppin’ fool; science officer #1 is a buff/debuffer; and science officer #2 is a powerful healer/status remover. Captain Orlan (me) is the only weak link in the chain – I chose Tactical Officer because it boosts my starship abilities, but in all honesty, my Ground skills suck. I have a few grenades and a sweep ability, but they don’t actually improve our odds. At most, I spam the plasma rifle for distance, and the over-powered disrupter pistol up close.
The entire thing was made 100% better when I got a rare drop of a Disruptor turret that does 150 DPS. Being Starfleet means all the enemies you face are more resistant to phasers (Starfleet’s beloved starship weapon), so firing every other blast with a green disruptor turret is like extremely helpful. Bye bye enemy shields! Hello torpedo barrage to the naked hull! My science officer skills are extremely helpful here, jamming up the enemy targeting systems!
I sorta did a mid-game jump in what kind of ship I want to actually run in the end game. I started with the standard escort, migrated to science vessel (to attack subsystems) and then went to the cruiser build. I think I’m sticking to the cruiser route – I love me huge starships with bulk weapon slots, consoles and hull points. Of course, I’m pretty good at the whole “circle the enemy and broadside them to death” method. Which is the best strategy for a Cruiser.
I’m looking at the Captain level ships and drooling already. When I reach the Rear Admiral level, I can use the ship I was given for the Anniversary.
Who wouldn't want to command one of these bad boys?
I will admit, I am using the Wiki more than I should, but it’s all for the best. I don’t want to perish in the cold, cold vacuum of space (I haven’t died yet!)
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