When I say “mine,” I mean this is how I feel about FO3 after completing over 90% of the game. It took me this long because I first went out and leveled to 20 before watching the twisty story parts. When I finished the game, I hadn’t gone to the Capital Building yet (which was a shame, because when I reloaded and went there, there was a huge freaking 3 way fight between the Enclave, the Talon Mercs and the Super Muties).
So let’s get the score out of the way first:
8.5 out of 10
Lots of people have been giving it higher scores. For reasons I can understand, they having never played the Fallout games and having never played something open-ended like Oblivion before. I bought Fallout on day one and played it non-stop for two whole weeks. Those two things factor into my rating (quite highly I might add):
- Fallout Continuity: If I had one LOLcat picture for my feelings, it would be “SO CLOSE YET SO FAR!” It’s not 100%, but it’s not less than 70%. There was a lot of Fallout in Fallout 3, but there was an equal amount of Fallout not in Fallout 3. It’s a sequel following in the footsteps of movie sequels – it could have had more. Subtract a few points.
- Open-Ended RPG: Okay, Fallout 3 has this in spades. I spent most of my time wandering around avoiding the main quest just so I could try to see everything. And while some of it doesn’t make sense, I have to say this – it’s fiction. Not awesome fiction, granted, but I expect fiction not to be so true to life that I get bored of it. But I felt like I was really there. I could smell the wasteland. Add a few points.
And now, the best moments of Fallout 3 (highlight to read, cuz I don’t want to spoiler it for you):
- The random Vaults scattered in the Wasteland. Vault 112 was really interesting. The Gary Vault was highly amusing (“Gaaarrry … oh, hello, Gary!”), the sound Vault was weird, and the hallucinagen gas Vault was odd. But they all made the game that much better!
- The fight inside the Capital. I left my Fatboy at home so I had to chip away at the Behemoth while avoiding fire from his buddy up on the scaffolding. It eclipsed the battle for the GNR building by a mile.
- The Chinese infiltrators. They have a whole freaking food plant full of ghouls! And a hidden bunker. And a radio station somewhere.
- Deathclaws. Fucking Deathclaws and their silent gait as they close in behind you (turning around, seeing one jumping on me and going, “HOLY SHIT! VATS! VATS!”)
- SatCom stations. I got a woozy feeling being way up in the air while standing in the dish. One even lets you drop nukes on the surrounding countryside from a satellite. A dead Yaoi Gui hit the wall next to me and my Super Mutie escort from Vault 87.
- President EDEN. If you don’t get the reference (about the ZAX AIs and the name EDEN), then you never played Fallout 1 and 2. Because it is a direct kickback to giant talking holographic head).
- How nothing stays completely scripted. One save, I go to the Dairy, and the Raiders are comfortably waiting for me. The next save, I drop into the Dairy, and it’s a six way fight between Super Mutie Brutes, four Yoai Gui, some radscorps, the raiders and a Protectron. Winner: The Yoai Gui, but then I quickly turned the last one into goo with my plasma rifle.
- And finally, Arlington Cemetary. It was sad to see it falling apart and empty. No guards, no flame, no tourists. Well, except me. Who stood on the hill and sighed.
Bad things (nigglings) that I hated about Fallout 3 (and NMA can suck my ass if they just quote this bit):
- Fucking glitches that send dead bodies/robots flying when I come into draw distance. That glitch tossed the robots out of Big Town, so I never did finish that quest (I chose to fix the robots – I’m an idiot).
- The drab indoors. It’s endless wandering in circles wondering if I missed a fucking bobblehead or key (so many fucking locked doors I can’t get past that ‘require a key.’). I can’t do whatever it is I wanted to do in the Fort up north because I don’t have a GOD DAMN KEY!
- The confusing subway system. It took me a few hours to get to the GNR building. It should not take me 2 hours to navigate a maze of subway tunnels.
- The dialogue is HORRIBLE. There’s some good moments, but they are rare. The voices all sound the same, and I think the only explanation is that they wanted the dialogue so cheesy that I got constipated. Good God.
- Little Lamplight … I sorta liked it, but little kids running around spouting fuck and shit is not as humorous as it should have been. I seriously wanted to kill the little shit that they made mayor because he swore at me and called me names. >_<
- Music score. Turned it off. Turned on the radio. Once you get GNR all over the wasteland, there’s no reason to change the station. The Enclave station is nice for about … an hour, then I gotta stop because repeated 18th century drum and flute will drive me fucking bonkers. Threedog … Awwwwooooo!
And that’s about it. I didn’t have my hopes up like some did, and I wasn’t as depressing skeptical as the No Mutants Allowed fuckwits were. And they are still fuckwits about the entire thing, as well. Dur dur, I’m Brother Noone, I fucking hate anything that isn’t Fallout 1! Waaaah, where’s Interplay??? Get over yourself and go do something constructive instead of running a message board driven on obsession over a 10 year old game.
The only reason it also didn’t get higher than 8.5 is because the main story was really short and the ending was mostly anti-climatic. Yay, we win, but I don’t win no matter what I do. War never changes. Apparently, neither does the plot (I felt it was pretty crappy in the original, too – yay, fuck me for helping you fucktwats).
I’m out until next week. Have a good Thanksgiving.