We were talking on IRC about Solid Snake. This led to me making a very obscure reference to an old game called Wasteland. From there, we talked about Interplay, then Activision. Of course, if you are going to talk about Activision, you have to talk about Infocom and Zork.
So we were discussing playing old Infocom games and I think I mentioned A Mind Forever Voyaging. Now, this isn't your simple game. It's like wandering around trying to figure out what the hell it is you are supposed to be doing. Mostly getting the story out of the game. The Plan, PRISM, the whole nine yards. This game was really hard, like almost unsolvable at the end. You either had to be on drugs or have, like, the invisi-clues to win.
I won because my friend and I were working with FASA miniatures and that strong glue that makes you high, and I was like … out there. A Mind Forever Voyaging requires thinking outside the box, and not only was I outside the box, I was running around it naked.
In my mind. Forever voyaging. Good times.
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